2006年11月20日

末日幻想

http://fallenearth.com/

难得一见的末日启示录风格的网络游戏,从官方网站就能看出浓厚的辐射味道。

该游戏目前位于北美玩家期待榜第六位。

以下是关于这游戏的一篇访谈:

非常感谢《堕落星球》(Fallen Earth)副总裁Christophe Watkins百忙之中抽出时间回答我们有关《堕落星球》的问题。以下是MMOsite和Christophe Watkins之间的Q&A,希望能为玩家带去一些新的信息。


MMOsite:您曾说过Fallen Earth是一款"后启示录"风格或"科幻"风格的游戏,那么和其他"奇幻"类或"科幻"类游戏相比,Fallen Earth具有哪些独特的元素呢?


Christophe Watkins:后启示录风格是科幻类游戏的一个分类。它发生在不久的将来。游戏背景必须与当时人们生活时代的恐惧有关。如七十年代《疯狂麦克斯》(Mad Max)中石油引起的恐慌,八十年代《银翼杀手》(Blade Runner)中 计算机引起的恐慌以及九十年代《黑客帝国》(The Matrix)中网络引起的恐慌。二十一世纪,我们认为将是病毒、基因操作/生物引起的恐慌。想象一下,致命病毒传播之后,十人中有九人死亡。想象一下余下的人幸存了100年,如今正在繁殖、重建、重新探索。。。这就是《堕落星球》,我们正在制作的游戏。


MMOsite:"几十种武器,从刀子到离子炮都可以用不同武器配件进行订制"听起来挺有趣的。那么"订制"和"配件"是不是意味着我们能够制造一些特殊的武器?这个系统又是如何运行的呢?游戏中还有其他可以订制的东西吗?


Christophe Watkins:我们目前还不想透露太多有关这方面的信息。我们想把这份惊喜留给参加Beta测试的玩家,以便得到更好的反馈。


MMOsite:游戏的经济部分,会有一些特殊的角色如交易商人吗?


Christophe Watkins:是的,《堕落星球》会有从事交易的商人NPC。


MMOsite:届时有多少玩家可以进入Beta测试?


Christophe Watkins:Beta测试时间目前还未公布。我们准备挑选测试人员的时候,会让大家知道的。


MMOsite: 你们是否有计划Beta测试结束时在亚洲寻找代理商?


Christophe Watkins: 关于亚洲,我们目前正主要在中国、日本及韩国寻找代理商。如果其他国家的公司也有兴趣代理我们《堕落星球》,我们也非常欢迎。


PS:如果您有任何问题想向《堕落星球》团队提出,请给我们发邮件,我们将竭尽全力为您找到答案。

官方网站公布的游戏特性:

Roleplay
Fully customizable characters, including different faces, hair, and skin color
Thousands of items - clothing, body art, weapons, armor and objects of varying power and ability
A rich and evolving universe with storyline based missions
Unlimited character based growth in skills, stats, and special abilities


Strategy
Team based missions requiring planning and tactics not just brute force
Smart creatures that will challenge players abilities by reacting not just acting
Environmental features that have strategic impact on play actions
Sniper view, night vision goggles, and various sensor arrays


Action
Incredibly detailed, character driven, animation system Player can enter Stealth mode for higher accuracy during combat
Dozens of different weapons, from knives to plasma cannons, all customizable with various attachments
Death match arenas and capture the flag scenarios


Driving
A world so big you'll need a vehicle to cover the vast landscape
Various vehicles from single occupancy to multi-passenger vehicles
Customizable vehicles - armor, weapons, onboard systems
Roadways connecting far flung outposts and affecting your car's performance


Exploration
A massive world with forgotten technologies ready to be reused…
Huge abandoned underground complexes…
First encounters with mutated species…
Story lines revealed through player interaction


Economic and Social Simulation
Scavenge remnants of the old world for knowledge and profit
Develop trade skills for wealth and power
Establish trade routes and caravans across vast and dangerous expanses
Players can aid in the maintainence and expansion of towns and outposts as well as owning complexes


--
http://www.pkblogs.com/lemonkiller/

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