因为无聊的缘故,跑去看暴雪主页上的招聘要求,看看一流的公司对制作者有什么样的要求,我还有多远的距离。
结果发现暴雪正在招聘三个设计师职位:
1、多人游戏系统设计师,全部要求如下:
Multiplayer Systems Designer
Blizzard Entertainment is looking for a talented and enthusiastic game designer to join our award winning studio. Duties of the Multiplayer Systems Designer will include working with development teams and the Battle.net team on multiplayer systems design, tournament and ladder design and interface and online game design. The ideal candidate will have proven experience in multiplayer game design, a passion for competitive gaming and an enthusiasm for online communities. Blizzard offers a fun, creative and technically challenging environment with excellent compensation and a full range of benefits.
Requirements
3+ years game design experience including experience on a shipped product
Excellent written and verbal communication skills
Absolute passion for playing and making computer games
Ability to work well in a team environment
Experience playing competitive games online
Organized; works well under deadlines
Excellent math skills
Pluses
Experience in designing competitive online games
Has extensively played Blizzard games online
Familiar with a wide variety of online communities
No follow-up calls or e-mails, please. This is a full-time position in Irvine, CA; internships and part-time positions are not available at this time.
To apply, please send a cover letter, salary history/requirements in separate Word format documents to: resumes@blizzard.com with your name and this job in the subject heading.
In your cover letter please answer the following questions:
What games are you currently playing?
What online games have you played?
If you do not include the answers to the questions above in your cover letter, your application will not be considered!
结合另外两个招聘条件,看起来似乎是星际2的系统设计师,不过考虑到魔兽世界为暴雪带来的利润和最后问到玩过那些网络游戏这种问题,更像是为一款新的竞技网络游戏招聘设计师,这款游戏会很注重玩家之间的对抗性?有点期待。不知道会怎样和魔兽或者星际争霸的世界联系起来,甚至是重新开始?我为什么没有考虑过星际世界这种东西呢?不过没看到有其他职位信息对新的网络游戏这个可能性提供支持,依靠一个系统设计师可搞不定全套……
2、游戏平衡设计师,全部要求如下:
Game Balance Designer
Blizzard Entertainment is looking for a talented and enthusiastic game designer to join our award winning studio. This position will focus on play balance, systems balance and multiplayer gaming. The ideal candidate will be an experienced real-time strategy enthusiast with an excellent analytical understanding of competitive online play. Blizzard offers a fun, creative and technically challenging environment with excellent compensation and a full range of benefits.
Requirements
Excellent written and verbal communication skills
Absolute passion for playing and making computer games
Ability to work well in a team environment
Experience playing real-time strategy games competitively
Can organize and clearly present complex data
Works well under deadlines
Has a demonstrable understanding of competitive strategy gaming
Excellent math skills
Pluses
Game design experience on a shipped product with head-to-head game-play
Experience in designing and playing Real-Time-Strategy games
Has played Blizzard strategy games extensively
Played Warcraft 3 and/or StarCraft competitively
No follow-up calls or e-mails, please. This is a full-time position in Irvine, CA; internships and part-time positions are not available at this time. To apply, please send a cover letter, r閟 salary history/requirements in separate Word format documents to: resumes@blizzard.com with your name and this job in the subject heading.
In your cover letter please answer the following questions:
What games are you currently playing?
Which competitive online games have you played?
What is your win/loss record in your "Top 3" favorite competitive games?
f you do not include the answers to the questions above in your cover letter, your application will not be considered!
这个明摆着是星际争霸2的平衡设计师了,都说了是 Real-Time-Strategy games……
3、关卡设计师,要求:
Level Designer
Blizzard Entertainment is looking for a talented level designer with experience building levels using any popular 3D Real-Time Strategy game toolset (Warcraft 3, Rise of Legends, Command and Conquer, etc). The ideal candidate has industry experience on a shipping game, or has created and distributed levels in the fan/mod community. Level designers need to be able to create fun and interesting environments that look and play great. Samples of your work should be submitted along with a resume and cover letter. Please include a breakdown for each level that describes what you did (layout, modeling, textures, lighting, triggers, etc.). If you do not have existing work, you will be required to create a level using the Warcraft 3 World Editor.
Requirements
Absolute Passion for playing and making computer games.
Experience creating levels in 3D RTS game toolset (Warcraft 3, Rise of Legends, etc)
Great sense for what makes a game or level fun to play.
Ability to make an artistically interesting environment using textures, height and doodads
Must be able to do limited scripting or using triggers in game toolset.
Ability to work well in a team environment
Plusses
Experience in Photoshop.
Ability to script interesting cinematic sequences using in-game art.
Have experience working as a level designer in the games industry
Applicants must submit a map submission. If you have worked on maps in published products, you may submit the names of the levels you worked on with your resume. You may submit 1-3 maps from any 3D RTS game for review.
For those creating a level using the Warcraft 3 World Editor, the applicant will submit a trigger map using the guidelines below. A trigger map is defined as being a multiplayer, trigger-intensive, non-melee map. Some examples of trigger map types would be Hero Arena battles, Tower Defense, Adventure, etc.
Warcraft 3 WorldEdit trigger map Guidelines:
The map will have at least a 10 second intro cinematic
The map is to be played by at least 4 players
Functional victory and defeat conditions
Use of the Warcraft quest log
Good use of doodads and terrain texture to make the map look organic and esthetically pleasing
Demonstrate strong technical ability using the trigger system
Well organized and bug free triggers
A short story background of the map
A Polished, finished map
Fun, balanced gameplay
Please include a description with each map explaining your map design, triggers, layout, inspiration, intention, etc. In addition to a trigger map submission, a melee multiplayer map submission is optional.
Mail the above mentioned materials to:
Blizzard Human Resources
Attn: Jack Sterling
Level Designer
P.O. Box 18979
Irvine, CA 92623
No calls or e-mail, please. This is a full-time position in Irvine, California. We do not have internships available.
这个也明摆着是RTS游戏关卡设计师。
看起来星际争霸2已经是铁定的事情了,不知道在我有生之年能不能赶上暴雪发布……另外,这三个职位的书面要求我都或多或少不满足,更不要说在满足要求的竞争者里择优了,差距!残念!
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世界之大,远超过我们的眼界可以容纳的范围,不管人们走得多慢;走得多快,他们也不会看到更多。真正珍贵的东西是所思和所见,不是速度。
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