Hi. My name is Eugene Gershin. Perhaps we have met online, but more probably you don't know me from Adam. I monitor blogs for SamsonBlinded, and came across your post.
I'd like to welcome you to look at Obadiah Shoher's blog. Obadiah - an anonymous Israeli politician - writes extremely controversial articles about Israel, the Middle East politics, and terrorism.
Shoher is equally critical of Jewish and Muslim myths, and advocates political rationalism instead of moralizing.
Google banned our site from the AdWords, Yahoo blocked most pages, and Amazon deleted all reviews of Obadiah's book, Samson Blinded: A Machiavellian Perspective on the Middle East Conflict.
Nevertheless, 170,000 people from 78 countries read the book.
Various Internet providers ban us periodically, but you can look up the site on search engines. The mirror www.terrorismisrael.org/blog currently works.
Please help us spread Obadiah's message, and mention the blog in one of your posts, or link to us from xhey.spaces.msn.com/. I would greatly appreciate your comments.
Filings in August 2005 showed the company to be in considerable debt, with no new products planned. A new presentation on the SEC website though shows that the company is currently planning the sale of Interplay common stock, to be traded on one of the Euronext exchanges. Proceeds from these sales are then intended to be used for the production of a massively multiplayer online game based on the Fallout role-playing game series.
The budget for the game, first announced in 2004 but with no apparent progress in the years since, is put at $75 million, which will apparently be funded by Interplay and unnamed development and distribution partners. The large budget, even by online standards, is split between $5 million for pre-production, $40 million for production and $30 million for launch costs.
The game is suggested as going into production in January, with a launch date of July 2010. Proposed formats for the game are not mentioned, but implied to include at least the PC. The game will use a recurring subscription fee, while also allowing players to purchase usage based time cards. A return for prospective investments is predicted to occur within the first three years.
The company's predictions rely on reaching a total of one million subscribers during the first year, becoming profitable in the second year and generating revenues of $160 million per year, with a net income of over $50 million per year from year three.
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